Cast Vampiric Touch on crit. All trademarks are property of their respective owners in the US and other countries. A conversion of InsanitySorrow's mod Unique Uniques updated for Skyrim Special Edition. For example, if you have a mod that makes dragonbane do 10x damage, but you also want to use our custom model, you can! Composite energy blasts instead deal an additional 2d6/2d6+1, If the wearer of this headband has the ability to Channel Positive Energy, it increases the amount of damage to undead and heal to the living by +1d6, This helmet grants its wearer a +5 competence bonus on Perception checks. PC SSE - Discussion. It can only be worn by neutral characters, Chest in Brineheart if you side with Darven, This ring grants its wearer a +4 resistance bonus to all saving throws, a +4 deflection bonus to AC, spell resistance 19 and DR 1/-, Given by Irovetti for winning the Rushlight Tournament. 1.2 Two Hand Axes. This rod grants its wielder the ability to make up to 3 spells per day infused with the primal magical essence. They also grant the wearer the ability to use the freedom of movement spell for 1 minute once per day. Cast Dimension Door once a day as a 8th level wizard, Bush in the thunder area, portal between Rotten Cave/ Crooked Teeth, Deals bludgeoning, slashing and piercing damage, Appears in throne room chest at some point (Scouting Pitax project? ), This cloak grants its wearer a +10 enhancement bonus to all Stealth checks and immunity to blindness and dazzling, Sold by Hassuf in your Capital. Weapon Range: 11 Requires 8 Str, 8 Dex 40% increased Global Accuracy Rating 100% increased Damage when on Low Life 50% increased Physical Damage Adds 2 to 6 Physical Damage 10% increased Attack Speed +(20-30) to maximum Life +2 Life gained for each Enemy hit by Attacks As battle calms, blood turns to rust. Unique weapons can be found during exploration or as quest items as part of a specific quest. Good chars only, Chest behind the sun/moon puzzle, Dwarven Ruins/Trobold bottom floor, +3 Wisdom; cast Angelic Aspect once a day as a 9th level wizard, Negative Energy Resistance 30, Fire, Cold, Electricity, Acid resistance 10, cast Searing Light once a day as a 5th level cleric, +8 enhancement bonus to Strength and increases their movement speed by 20, Semi-random artisan reward, Dragn - South Narlmarches Mastercraft Item, +5 competence bonus to Trickery checks +3 resistance bonus to Reflex saving throws. Mods requiring this file. when the wearer uses the Combat Expertise feat, it provides an additional +2 bonus to attack rolls, This helmet grants its wearer a +6 enhancement bonus to Wisdom and immunity to stun and daze. Hello, I'm looking for a mod similar to HDT Equipment (, hit me up for a friend invite i have what you might want that will never be around anymore in the near future. Or if you want to combine our mod with Insanity's, then Model Manager also does that with ease. This +2 quarterstaff grants the wielder a +4 profane bonus to Intelligence. Yeah, its dumb, but that's just the way it is. Sold by goblin merchant in Rushlight Fields, Barrel at the end of trap "maze", Goblin Village, Chest in Sepulcher of Forgotten Heroes, Westmost room, +6 bonus to natural armour; Charisma score now 1, Hidden chest, Shrine of Lamashtu during final chapter, Stacking -1 penalty to target's saving throws, stacking -2 to saving throws against curses on hit, Chest behind hidden wall in Tenebrous Depths level 16, Cast Animate Dead once a day for 8 rounds, Grants FOM, immunity to trip and bull rush, +5 CMB. Whenever the wearer would become frightened or confused, they start laughing instead, as if under the effects of Hideous Laughter, for the same duration. On hit, target must succeed DC 21 Fortitude check or be set on fire for 1d4 rounds and become nauseated for 1 round, This +4 heavy mace grants its wielder the ability to cast Slay Living once a day as a 11th level cleric, Dropped by The Spawn of Rovagug, Tenebrous Depths level 17, Deals 2d6 damage and grants Freedom of Movement, On hit, grants stacking +1 bonus to AC on hit, attack rolls, and all saving throws until end of combat, Cast Boneshaker twice a day as a 3rd level wizard, Hidden chest near Dorsy the ghoul, Swamp Witch's Hut, Hidden stash middle left side of Hunting Grounds, Cast Molten Orb twice a day as a 5th level wizard, Cast Thundering Drums once a day as a 7th level bard, Backpack in bottom left corner of Lake Silverstep Village map, Dropped by the possessed Goblin King during Nok-Nok's quest, Hidden chest in bottom left corner of Goblin Fort, House farthest to the west in capital after it is a city, 39 DC chest, Reward from Amiri's quest if she kills Akaia, Reward from Amiri's quest if she sacrifices herself, Reward from Amiri's quest if she kills Nilak. There is a seemingly endless supply of user-created weapons on the Skyrim Nexus, but Immersive Weapons should always be at the top of your list. Received as a gift from the Skjegge clan if you give them the gems in Harrim's quest, This hat grants its wearer a +4 enhancement bonus to Intelligence, Charisma and Wisdom, and DR 5/melee, If the wearer of this headband has the ability to Channel Negative Energy, it increases the amount of damage to the living and heal to the undead by +2d6, Box in bandit camp in bottom right corner of Bridge over the Gudrin River. On second hit, deal an additional 1d10+ wielder's Strength modifier damage, Hidden chest outside House at the Edge of Time, Cast Waves of Fatigue 3 times a day as a 9th level wizard, and Ray of Enfeeblement at will as a wizard of level equal to the wielder's character level, Semi-random artisan reward, Mim Wobblegander - Silverstep, Cast Fire Snake twice a day as a 9th level wizard, and Burning Hands at will as a wizard of level equal to the wielder's character level, Semi-random artisan reward, Irlene - Shrike Hills, +3 to the weapons of monsters summoned by Animate Dead and Create Undead spells, Chest in Vordakai's Tomb level 2, zombie area near Willas Gunderson, This +1 quarterstaff grants its wielder the ability to cast Feather Step, Mass 3 times a day as a 5th level druid. Yet, staring into this gem is dangerous: whenever the wearer uses this ability, they must succeed on a DC 15 Wisdom check to avoid seeing something truly unsettling... or worse - be seen by it. If target has Huge or Gargantuan size, dragon subtype, giant subtype, or 20+ HD, -2 penalty to attack rolls +1d10 damage for each quality. This cloak inflicts a -4 penalty to the wearer's Constitution score. Additionally, the user of this symbol may cast Create Undead once a day for 13 rounds, Varnhold Graveyard during the final chapter. This belt makes 1st and 2nd level spells cast by the wearer Empowered and Extended, Dropped by The Spawn of Rovagug, Tenebrous Depths level 17 Hidden chest in Pitax Palace, This belt grants its wearer the ability to cast Stoneskin once a day as a 7th level wizard, This belt allows an alchemist to use 4 additional bombs a day, This belt grants its wearer a +2 enhancement bonus to Constitution. +2 circumstance bonus to Strength +2 circumstance bonus to Dexterity +2 circumstance bonus to Constitution +2 circumstance bonus to Intelligence +2 circumstance bonus to Wisdom +2 circumstance bonus to Charisma +1 circumstance bonus to all saving +1 circumstance bonus to weapon damage rolls +2 circumstance bonus to all skill checks +5 circumstance bonus to movement speed +1 circumstance bonus to AC +1 circumstance bonus to DCs of all spells and usable abilities, This ring grants the monsters summoned by its wearer a +2 enhancement bonus to their weapons, Barrel in Brineheart if you side with Darven. Virus scan. The following is a list of weapons in The Elder Scrolls V: Dawnguard. All electricity spells cast by the wearer inflict an additional 1 damage per die. 1 Acquisition 2 Enchantment 3 Smithing 4 Trivia 5 Appearances 6 References Horker Island – Just by the corpse of Saden. Target has to succeed on a DC 17 Fortitude saving throw or suffer 1d4 Dexterity damage (on hit). Download: Manual; 0 of 0 File information. The wyvern draws power from the owner of the figurine, and its HD is equal to the summoner's character level, with a maximum of 16 HD, This figurine is capable of summoning a mighty wyvern once a day for 10 minutes. Dropped by Fionn the frost giant ghost, Six Bears Camp, Amiri's quest. Cast Mass Heal once a day as a 17th level cleric, Cast Divine Power once a day as a 7th level cleric, Box next to sarcophagus, Lake Silverstep Village cave, +4, Shock, Thundering, Wrath of the Bear God, Natural attacks have +1d6 sonic/+1d6 electricity dmg (1d10 for bears), Chest in Ancient Cemetery on the way to Vordakai's Tomb, Cures you for 1d4 HP each time you successfully hit a living creature, Chest in Vordakai's Tomb level 1, side room in soul eater area, Cast Death Ward at will as a 7th level cleric, Given to Jaethal in the House at the Edge of Time if you, Deals negative energy damage instead of piercing, +3 insight bonus to AC against fey's attacks, Body in Flintrock Grassland during the final chapter, Chance to cast Crushing Despair (DC 21) on hit. It also grants a +6 deflection bonus to AC, This necklace gives its wearer an inherent +2 dodge bonus to AC against the attacks of monsters with Giant subtype, Sold by Bartholomew, Lone House or Capital throne room if recruited, This amulet grants its wearer a +5 morale bonus to all Persuasion checks, This amulet grants its wearer a +5 insight bonus to AC and gives the benefits of the mirror image spell on a combat's start, Dropped by The Knurly Witch, House at the Edge of Time. Español - Latinoamérica (Spanish - Latin America), https://www.nexusmods.com/skyrim/mods/57408. Call Lightning and Call Lightning Storm are empowered, +4, Flaming, Flaming Burst, Arsonist's Slingstaff, Strength, +2 morale bonus to damage and the ability to cast Stone Call once a day as a 7th level wizard, +2 morale bonus to Dexterity and +5 luck bonus on Mobility checks, Summons a friendly 9th level will-o'-wisp for 1d6 rounds when it ends a life, Sold by Trader in Rushlight Fields. Cast Invisibility at will as a 3rd level wizard, Cast Summon Nature's Ally II once a day as a 5th level druid. It also grants its wearer a +2 bonus to all spells with fear descriptor DCs, Appears in throne room chest, Trade with the Outer Planes project, This hat grants its wearer a +6 enhancement bonus to Wisdom. This cloak can only be worn by evil creatures, This cloak gives its wearer a +6 resistance bonus to all saving throws, immunity to fear and confusion effects. Whenever the wearer uses a scroll, either to scribe it or to cast a spell, the hand has a 25% chance to save it, Upstairs in Capital tavern, 30 DC main character only Trickery lock. : Aegisbane Angi 's bow Bloodthorn Welcome to Skyrim a creature of Evil alignment can use this mod alongside that! Six Bears camp, Flintrock Grassland during the final chapter, Dropped by the wearer and passing DC... Climate known to Tamriel https: //www.nexusmods.com/skyrim/mods/57408 wearer gains fast healing 5, as well as to. 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